Legends of Zork sees the Zork franchise re-invigorated for the first time since the release of the graphical point and click adventure Return to Zork in 1998. No longer a text or point-and-click adventure, Legends builds on the more casual social web games such as The Nethernet (formerly PMOG) and those that riddle Facebook.
Players create their character then venture further out into the world through simple battles (there doesn’t seem to be any way to use different attacks but as I’ve only been able to play to level 3 these may be learnt later in the game) and levelling. As the character’s level increases more areas become available to “adventure” in. Skill points are awarded as you level to spend on new skills. Money can be found on enemies and acquired by selling recovered items when returning to your home, The White House.
Beyond battling with friends (and enemies) PvP-style in arenas there doesn’t seem to be much more social stuff available but, again, this is early days and more could easily be added in the future.
Die-hard Zork fans might unwelcome the lack of any real adventuring in this new game — there appear to be no quests to speak of, other than going out and bashing stuff of increasingly higher level for cash — but it still appears to be a competitively fun social past-time for when your arms hurt from trying to beat your mother’s high score in Bejeweled Blitz over on Facebook.
You’ll find me on Legends of Zork as Travelling Salesman Muttonchops, named after the very first character I created on World of Warcraft all those years ago. Feel free to say hello!
Finally, for the incredibly nostalgic, you can still play the original Zork adventure online for free.