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	<title>Antikewl Daily &#187; Design</title>
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	<link>http://antikewl.com/daily</link>
	<description>Video games, movies, cartoons, design, gadgets and anything else that takes our fancy.</description>
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		<title>The art of the WALL·E end title sequence</title>
		<link>http://antikewl.com/daily/2009/06/23/the-art-of-the-wall%c2%b7e-end-title-sequence/</link>
		<comments>http://antikewl.com/daily/2009/06/23/the-art-of-the-wall%c2%b7e-end-title-sequence/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 15:46:00 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Jim Capobianco]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[Title Sequence]]></category>
		<category><![CDATA[WALL-E]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/?p=1196</guid>
		<description><![CDATA[The Art of the Title Sequence interview end title sequence director Jim Capobianco and animator Alexander Woo about the end titles to Disney·Pixar&#8217;s WALL·E. Jim Capobianco’s end credits to Andrew Stanton’s “WALL·E” are essential; they are the actual ending of the film, a perfect and fantastically optimistic conclusion to a grand, if imperfect idea. Humanity’s [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2009/06/30/lou-romano-and-the-art-of-up/' rel='bookmark' title='Permanent Link: Lou Romano and the Art of &#8220;Up&#8221;'>Lou Romano and the Art of &#8220;Up&#8221;</a></li>
<li><a href='http://antikewl.com/daily/2009/06/22/more-alice-in-wonderland-concept-art/' rel='bookmark' title='Permanent Link: More Alice in Wonderland concept art'>More Alice in Wonderland concept art</a></li>
<li><a href='http://antikewl.com/daily/2009/04/28/a-preview-of-pixars-partly-cloudy/' rel='bookmark' title='Permanent Link: A Preview of Pixar&#8217;s Partly Cloudy'>A Preview of Pixar&#8217;s Partly Cloudy</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a class="img" href="http://www.artofthetitle.com/2009/06/22/wall-e/"><img src="http://antikewl.com/daily/wp-content/uploads/2009/09/wall-e_end_title_graphics.jpg" alt="WALL-E end titles" title="WALL-E end titles" class="alignnone size-full wp-image-1195" height="243" width="581" /></a></p>
<p>The Art of the Title Sequence interview end title sequence director Jim Capobianco and animator Alexander Woo about the <a href="http://www.artofthetitle.com/2009/06/22/wall-e/">end titles to Disney·Pixar&#8217;s WALL·E</a>.</p>
<blockquote><p>Jim Capobianco’s end credits to Andrew Stanton’s “WALL·E” are essential; they are the actual ending of the film, a perfect and fantastically optimistic conclusion to a grand, if imperfect idea. Humanity’s past and future evolution viewed through unspooling schools of art. Frame after frame sinks in as you smile self-consciously. It isn’t supposed to be this good but there it is. This is art in its own right. Peter Gabriel and Thomas Newman’s song, “Down to Earth” indulges you with some incredibly thoughtful lyrics and, from the Stone Age to the Impressionists to the wonderful 8-bit pixel sprites, you are in the midst of something special.</p></blockquote>
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<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2009/06/30/lou-romano-and-the-art-of-up/' rel='bookmark' title='Permanent Link: Lou Romano and the Art of &#8220;Up&#8221;'>Lou Romano and the Art of &#8220;Up&#8221;</a></li>
<li><a href='http://antikewl.com/daily/2009/06/22/more-alice-in-wonderland-concept-art/' rel='bookmark' title='Permanent Link: More Alice in Wonderland concept art'>More Alice in Wonderland concept art</a></li>
<li><a href='http://antikewl.com/daily/2009/04/28/a-preview-of-pixars-partly-cloudy/' rel='bookmark' title='Permanent Link: A Preview of Pixar&#8217;s Partly Cloudy'>A Preview of Pixar&#8217;s Partly Cloudy</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Coming soon: Antikewl Daily 2.0</title>
		<link>http://antikewl.com/daily/2009/05/26/coming-soon-antikewl-daily-20/</link>
		<comments>http://antikewl.com/daily/2009/05/26/coming-soon-antikewl-daily-20/#comments</comments>
		<pubDate>Tue, 26 May 2009 20:49:09 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Antikewl Daily]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/?p=770</guid>
		<description><![CDATA[If you have noticed that things have been rather slow around here again it is because I am struggling to do two things at once: build a new Antikewl Daily whilst keeping this old one populated with fresh content. Yes, you did hear me correctly; this site is getting its very first design! Since becoming [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2009/03/26/antikewl-daily-on-twitter-and-facebook/' rel='bookmark' title='Permanent Link: Antikewl Daily on Twitter and Facebook'>Antikewl Daily on Twitter and Facebook</a></li>
<li><a href='http://antikewl.com/daily/2006/12/25/merry-christmas-from-antikewl-daily/' rel='bookmark' title='Permanent Link: Merry Christmas from Antikewl Daily'>Merry Christmas from Antikewl Daily</a></li>
<li><a href='http://antikewl.com/daily/2006/08/23/antikewl-daily-is-saved/' rel='bookmark' title='Permanent Link: Antikewl Daily is saved!'>Antikewl Daily is saved!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/trevormay/3547028604/"><img src="http://antikewl.com/daily/wp-content/uploads/2009/05/antikewl4_sm.jpg" alt="New Antikewl Daily Mockup" title="New Antikewl Daily Mockup" border="0" width="450" height="360" /></a></p>
<p>If you have noticed that things have been rather slow around here again it is because I am struggling to do two things at once: build a new Antikewl Daily whilst keeping this old one populated with fresh content.</p>
<p>Yes, you did hear me correctly; this site is getting its very first design! Since becoming a blog in 2003, antikewl.com has worn numerous off-the-shelf themes on both MovableType and WordPress before settling on an increasingly cobbled hack of the <a href="http://www.plaintxt.org/themes/plaintxtblog/">PlainTxtBlog theme</a> in 2006, now it is just too big (and wobbly) for its boots.</p>
<p>You might have noticed a few extra features that I have added already like the ability to subscribe to comment replies, links to related posts on every article and short urls&#8230; but these are just the beginning!</p>
<p>Keep your eyes peeled for the new Antikewl Daily soon but, in the mean time, I apologise for the lack up updates. Bear with me!</p>
<p>Also, there is a little peek at the top of the mockup of the new homepage above &#8212; <a href="#respond">what do you think?</a></p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2009/03/26/antikewl-daily-on-twitter-and-facebook/' rel='bookmark' title='Permanent Link: Antikewl Daily on Twitter and Facebook'>Antikewl Daily on Twitter and Facebook</a></li>
<li><a href='http://antikewl.com/daily/2006/12/25/merry-christmas-from-antikewl-daily/' rel='bookmark' title='Permanent Link: Merry Christmas from Antikewl Daily'>Merry Christmas from Antikewl Daily</a></li>
<li><a href='http://antikewl.com/daily/2006/08/23/antikewl-daily-is-saved/' rel='bookmark' title='Permanent Link: Antikewl Daily is saved!'>Antikewl Daily is saved!</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://antikewl.com/daily/2009/05/26/coming-soon-antikewl-daily-20/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Art of Penguin Science Fiction</title>
		<link>http://antikewl.com/daily/2009/04/27/the-art-of-penguin-science-fiction/</link>
		<comments>http://antikewl.com/daily/2009/04/27/the-art-of-penguin-science-fiction/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 20:19:42 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[book covers]]></category>
		<category><![CDATA[penguin]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[scifi]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/?p=707</guid>
		<description><![CDATA[I&#8217;ve just been browsing The Art of Penguin Science Fiction, a website &#8220;that explores the history and cover art of science fiction published by Penguin Books from 1935 to 1977.&#8221; I&#8217;ve always been a big fan of classic Penguin paperback books covers and this tied neatly to yesterday&#8217;s post on man&#8217;s vision of the future [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/04/05/human-computer-interaction-in-science-fiction-movies/' rel='bookmark' title='Permanent Link: Human Computer Interaction in Science Fiction Movies'>Human Computer Interaction in Science Fiction Movies</a></li>
<li><a href='http://antikewl.com/daily/2009/03/11/vintage-kids-books-my-kid-loves/' rel='bookmark' title='Permanent Link: Vintage Kids&#8217; Books My Kid Loves'>Vintage Kids&#8217; Books My Kid Loves</a></li>
<li><a href='http://antikewl.com/daily/2007/01/30/observations-on-film-art-and-film-art/' rel='bookmark' title='Permanent Link: Observations on film art and Film Art'>Observations on film art and Film Art</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mooski/373831686/in/set-72157594314437849/"><img src="http://antikewl.com/daily/wp-content/uploads/2009/04/the_kraken_wakes.jpg" alt="The Kraken Awakes - John Wyndham 1963 Penguin" title="The Kraken Awakes - John Wyndham 1963 Penguin" width="450" height="240" border="0" /></a></p>
<p>I&#8217;ve just been browsing <a href="http://www.penguinsciencefiction.org">The Art of Penguin Science Fiction</a>, a website &#8220;that explores the history and cover art of science fiction published by Penguin Books from 1935 to 1977.&#8221; I&#8217;ve always been a big fan of classic Penguin paperback books covers and this tied neatly to yesterday&#8217;s post on <a href="http://antikewl.com/daily/2009/04/26/how-disneyland-helped-to-get-man-in-space/">man&#8217;s vision of the future through the years</a>.</p>
<p>The cropped image above is from the 1963 paperback of John Wyndham&#8217;s The Kraken Wakes. It was scanned by Michael Bojkowski &#8212; he has a few more higher resolution <a href="http://www.flickr.com/photos/mooski/sets/72157594314437849/">scans of classic paperbacks</a> on Flickr. If you&#8217;re into Penguin covers be sure to browse <a href="http://www.flickr.com/groups/penguinpaperbackspotters/pool/">Penguin Paperback Spotters&#8217; Guild</a> Flickr pool too.</p>
<p>(discovered via <a href="http://noisydecentgraphics.typepad.com/design/2009/04/the-art-of-penguin-science-fiction.html">Noisy Decent Graphics</a>)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/04/05/human-computer-interaction-in-science-fiction-movies/' rel='bookmark' title='Permanent Link: Human Computer Interaction in Science Fiction Movies'>Human Computer Interaction in Science Fiction Movies</a></li>
<li><a href='http://antikewl.com/daily/2009/03/11/vintage-kids-books-my-kid-loves/' rel='bookmark' title='Permanent Link: Vintage Kids&#8217; Books My Kid Loves'>Vintage Kids&#8217; Books My Kid Loves</a></li>
<li><a href='http://antikewl.com/daily/2007/01/30/observations-on-film-art-and-film-art/' rel='bookmark' title='Permanent Link: Observations on film art and Film Art'>Observations on film art and Film Art</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Video Game Level Design Learned from Disneyland</title>
		<link>http://antikewl.com/daily/2009/03/27/video-game-level-design-learned-from-disneyland/</link>
		<comments>http://antikewl.com/daily/2009/03/27/video-game-level-design-learned-from-disneyland/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 22:24:58 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[disneyland]]></category>
		<category><![CDATA[user experience design]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[video game design]]></category>
		<category><![CDATA[walt disney]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/?p=547</guid>
		<description><![CDATA[Yes, yes, yes! A belief I&#8217;ve maintained for many years &#8212; that Disneyland is an experience designer&#8217;s wet dream &#8212; has been confirmed! I&#8217;m so glad to see that THQ&#8217;s Creative Manager Scott Rogers shares my understanding. Scott worked on games including Pac-man World, God of War and Drawn to Life. Thankfully Cory Doctorow took [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/01/25/disneylands-dumbo-used-to-flap-his-ears/' rel='bookmark' title='Permanent Link: Disneyland&#8217;s Dumbo used to flap his ears'>Disneyland&#8217;s Dumbo used to flap his ears</a></li>
<li><a href='http://antikewl.com/daily/2008/09/27/game-boy-inspired-screenshots-of-recent-video-games/' rel='bookmark' title='Permanent Link: Game Boy-inspired screenshots of recent video games'>Game Boy-inspired screenshots of recent video games</a></li>
<li><a href='http://antikewl.com/daily/2009/04/13/the-disneyland-hotel-1964/' rel='bookmark' title='Permanent Link: The Disneyland Hotel, 1964'>The Disneyland Hotel, 1964</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://antikewl.com/daily/wp-content/uploads/2009/03/what_would_walt_do.jpg" alt="what_would_walt_do" title="what_would_walt_do" width="450" height="338" border="0" /></p>
<p>Yes, yes, <em>yes!</em> A belief I&#8217;ve maintained for many years &#8212; that Disneyland is an experience designer&#8217;s wet dream &#8212; has been confirmed! I&#8217;m so glad to see that THQ&#8217;s Creative Manager Scott Rogers shares my understanding. Scott worked on games including Pac-man World, God of War and Drawn to Life.</p>
<p>Thankfully Cory Doctorow <a href="http://craphound.com/disneylandleveldesign.txt">took notes</a> from Scott&#8217;s presentation at GDC today and made them along with <a href="http://www.flickr.com/photos/doctorow/tags/scottrogersgdc">photos of the slides</a> available for all. Scott states on <a href="http://mrbossdesign.blogspot.com/">his blog</a> that he&#8217;ll make his slides available shortly.</p>
<p><strong>Update:</strong> <a href="http://mrbossdesign.blogspot.com/2009/03/everything-i-learned-about-game-design.html">The slides are now up.</a></p>
<p>This has just brought to mind the piece Cory wrote for Wired back in 2006 interviewing former Disneyland Imagineer <a href="http://en.wikipedia.org/wiki/Danny_Hillis">Danny Hillis</a> about <a href="http://www.wired.com/wired/archive/14.04/disney.html">Disneyland as an alternate world</a>, a precursor to today&#8217;s massively multiplayer games. It all gets me wondering whether anyone else has written about or has been inspired by this topic&#8230; Some investigation awaits!</p>
<p>(via <a href="http://www.boingboing.net/2009/03/27/gamedesign-lessons-f.html">Boing Boing</a>)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/01/25/disneylands-dumbo-used-to-flap-his-ears/' rel='bookmark' title='Permanent Link: Disneyland&#8217;s Dumbo used to flap his ears'>Disneyland&#8217;s Dumbo used to flap his ears</a></li>
<li><a href='http://antikewl.com/daily/2008/09/27/game-boy-inspired-screenshots-of-recent-video-games/' rel='bookmark' title='Permanent Link: Game Boy-inspired screenshots of recent video games'>Game Boy-inspired screenshots of recent video games</a></li>
<li><a href='http://antikewl.com/daily/2009/04/13/the-disneyland-hotel-1964/' rel='bookmark' title='Permanent Link: The Disneyland Hotel, 1964'>The Disneyland Hotel, 1964</a></li>
</ol></p>]]></content:encoded>
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		<title>Rubitone: Rubik&#8217;s Cube + Pantone</title>
		<link>http://antikewl.com/daily/2008/11/05/rubitone-pantone-rubiks-cube/</link>
		<comments>http://antikewl.com/daily/2008/11/05/rubitone-pantone-rubiks-cube/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 20:10:58 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[pantone]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[rubik's cube]]></category>
		<category><![CDATA[toy]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/?p=452</guid>
		<description><![CDATA[Design geeks! Check out this wonderful Pantone Rubik&#8217;s Cube concept by Italian industrial designer Ignacio Pilotto. I also particularly like his Race Clock and ice bucket that turns into a watering can once the ice has melted! Related posts:SoftBank Pantone cellphone Burning Crusade starts midnight tonight LEGO Digital Designer 2.1


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/' rel='bookmark' title='Permanent Link: SoftBank Pantone cellphone'>SoftBank Pantone cellphone</a></li>
<li><a href='http://antikewl.com/daily/2007/01/15/burning-crusade-starts-midnight-tonight/' rel='bookmark' title='Permanent Link: Burning Crusade starts midnight tonight'>Burning Crusade starts midnight tonight</a></li>
<li><a href='http://antikewl.com/daily/2007/06/24/lego-digital-designer-21/' rel='bookmark' title='Permanent Link: LEGO Digital Designer 2.1'>LEGO Digital Designer 2.1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://antikewl.com/daily/wp-content/uploads/2008/11/rubitone.jpg" alt="Rubitone Pantone Rubik&#039;s Cube" title="Rubitone Pantone Rubik&#039;s Cube" width="450" height="300" /></p>
<p>Design geeks! Check out this wonderful <a href="http://ignaciopilotto.wordpress.com/2008/10/26/rubitone-concept/">Pantone Rubik&#8217;s Cube</a> concept by Italian industrial designer <a href="http://ignaciopilotto.wordpress.com/">Ignacio Pilotto</a>.</p>
<p>I also particularly like his <a href="http://ignaciopilotto.wordpress.com/2008/07/24/race-clock/">Race Clock</a> and <a href="http://ignaciopilotto.wordpress.com/2008/08/11/regalera-regadera-hielera/">ice bucket</a> that turns into a watering can once the ice has melted!</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/' rel='bookmark' title='Permanent Link: SoftBank Pantone cellphone'>SoftBank Pantone cellphone</a></li>
<li><a href='http://antikewl.com/daily/2007/01/15/burning-crusade-starts-midnight-tonight/' rel='bookmark' title='Permanent Link: Burning Crusade starts midnight tonight'>Burning Crusade starts midnight tonight</a></li>
<li><a href='http://antikewl.com/daily/2007/06/24/lego-digital-designer-21/' rel='bookmark' title='Permanent Link: LEGO Digital Designer 2.1'>LEGO Digital Designer 2.1</a></li>
</ol></p>]]></content:encoded>
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		<title>dConstruct07</title>
		<link>http://antikewl.com/daily/2007/09/09/dconstruct07/</link>
		<comments>http://antikewl.com/daily/2007/09/09/dconstruct07/#comments</comments>
		<pubDate>Sun, 09 Sep 2007 22:32:24 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/09/09/dconstruct07/</guid>
		<description><![CDATA[dConstruct is all over for another year. Highlights for me were the insanely personable Tom Coates and his talk, &#8220;Designing for a Web of Data&#8221; and Cameron Moll on &#8220;Good vs Great Design&#8220;. No real lowlights, other than that I wished Denise Wilton and George Oates had a bit of a Q&#038;A at the end [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2009/05/06/sam-bradley-illustrates-twitter/' rel='bookmark' title='Permanent Link: Sam Bradley Illustrates Twitter'>Sam Bradley Illustrates Twitter</a></li>
<li><a href='http://antikewl.com/daily/2007/09/17/where-the-hell-have-you-been/' rel='bookmark' title='Permanent Link: Where the hell have you been?'>Where the hell have you been?</a></li>
<li><a href='http://antikewl.com/daily/2009/04/01/zork-returns-as-casual-web-based-mmo/' rel='bookmark' title='Permanent Link: Zork Returns as Casual Web-based MMO'>Zork Returns as Casual Web-based MMO</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm2.static.flickr.com/1193/1346840551_f86c9f5f06.jpg?v=0" alt="dConstruct pass" width="450" /></p>
<p>dConstruct is all over for another year.</p>
<p>Highlights for me were the insanely personable <a href="http://www.plasticbag.org">Tom Coates</a> and his talk, &#8220;<a href="http://2007.dconstruct.org/schedule/#tom">Designing for a Web of Data</a>&#8221; and <a href="http://cameronmoll.com/">Cameron Moll</a> on &#8220;<a href="http://2007.dconstruct.org/schedule/#cameron">Good vs Great Design</a>&#8220;. No real lowlights, other than that I wished Denise Wilton and George Oates had a bit of a Q&#038;A at the end of <a href="http://2007.dconstruct.org/schedule/#georgedenise">their talk</a>&#8230; actually, a bit more Q&#038;A all round would have been nice. Oh, and <a href="http://twitter.com/antikewl/statuses/252630112">free coffee</a> during the day would have been cool too.</p>
<p>What I really enjoyed, though, was meeting (<a href="http://en.wikipedia.org/wiki/Meatspace">meatspace</a> social networking?) a lot of lovely like-minded folk. What&#8217;s even better is I&#8217;ve come out feeling incredibly invigorated and excited about what I do for a living &#8212; which really is a superb and unexpected bonus!</p>
<p>And the beer was nice too.</p>
<p>Actually, I have another low: Because I&#8217;m feeling more excited I&#8217;m up at eleven thirty on a Sunday finishing off a draft for an antikewl redesign &#8212; when I really should be in bed!</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2009/05/06/sam-bradley-illustrates-twitter/' rel='bookmark' title='Permanent Link: Sam Bradley Illustrates Twitter'>Sam Bradley Illustrates Twitter</a></li>
<li><a href='http://antikewl.com/daily/2007/09/17/where-the-hell-have-you-been/' rel='bookmark' title='Permanent Link: Where the hell have you been?'>Where the hell have you been?</a></li>
<li><a href='http://antikewl.com/daily/2009/04/01/zork-returns-as-casual-web-based-mmo/' rel='bookmark' title='Permanent Link: Zork Returns as Casual Web-based MMO'>Zork Returns as Casual Web-based MMO</a></li>
</ol></p>]]></content:encoded>
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		<title>Boing Boing redesign</title>
		<link>http://antikewl.com/daily/2007/08/29/boing-boing-redesign/</link>
		<comments>http://antikewl.com/daily/2007/08/29/boing-boing-redesign/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 08:08:04 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/08/29/boing-boing-redesign/</guid>
		<description><![CDATA[In the unlikely event that you&#8217;ve read this article before reading Boing Boing this morning, head on over there now and check out their gorgeous new redesign. The new simplified appearance was created by my friend Jemma at Sans Nom and it now has a sister blog, Boing Boing Gadgets. Enjoy, but please come back! [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/11/02/halloween-bioshock-big-daddy-little-sister-costumes/' rel='bookmark' title='Permanent Link: Halloween Bioshock Big Daddy / Little Sister costumes'>Halloween Bioshock Big Daddy / Little Sister costumes</a></li>
<li><a href='http://antikewl.com/daily/2006/12/25/merry-christmas-from-antikewl-daily/' rel='bookmark' title='Permanent Link: Merry Christmas from Antikewl Daily'>Merry Christmas from Antikewl Daily</a></li>
<li><a href='http://antikewl.com/daily/2006/12/13/the-10-gadgets-that-changed-the-world/' rel='bookmark' title='Permanent Link: The 10 Gadgets that Changed the World'>The 10 Gadgets that Changed the World</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>In the unlikely event that you&#8217;ve read this article before reading <a href="http://www.boingboing.net/">Boing Boing</a> this morning, head on over there now and check out their <a href="http://www.boingboing.net/2007/08/28/welcome-to-the-new-b.html">gorgeous new redesign</a>. The new simplified appearance was created by my friend <a href="http://www.jemmahostetler.com/">Jemma</a> at Sans Nom and it now has a sister blog, <a href="http://gadgets.boingboing.net/">Boing Boing Gadgets</a>. Enjoy, but please come back! :)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/11/02/halloween-bioshock-big-daddy-little-sister-costumes/' rel='bookmark' title='Permanent Link: Halloween Bioshock Big Daddy / Little Sister costumes'>Halloween Bioshock Big Daddy / Little Sister costumes</a></li>
<li><a href='http://antikewl.com/daily/2006/12/25/merry-christmas-from-antikewl-daily/' rel='bookmark' title='Permanent Link: Merry Christmas from Antikewl Daily'>Merry Christmas from Antikewl Daily</a></li>
<li><a href='http://antikewl.com/daily/2006/12/13/the-10-gadgets-that-changed-the-world/' rel='bookmark' title='Permanent Link: The 10 Gadgets that Changed the World'>The 10 Gadgets that Changed the World</a></li>
</ol></p>]]></content:encoded>
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		<title>SoftBank Pantone cellphone</title>
		<link>http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/</link>
		<comments>http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/#comments</comments>
		<pubDate>Fri, 22 Jun 2007 17:10:34 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/</guid>
		<description><![CDATA[SoftBank Pantone mobile phone: A perfect gift for the design geek. (via NOTCOT) Related posts:Rubitone: Rubik&#8217;s Cube + Pantone The Apple iPhone: Dissected O2 to get iPhone in the UK


Related posts:<ol><li><a href='http://antikewl.com/daily/2008/11/05/rubitone-pantone-rubiks-cube/' rel='bookmark' title='Permanent Link: Rubitone: Rubik&#8217;s Cube + Pantone'>Rubitone: Rubik&#8217;s Cube + Pantone</a></li>
<li><a href='http://antikewl.com/daily/2007/06/30/the-iphone-dissected/' rel='bookmark' title='Permanent Link: The Apple iPhone: Dissected'>The Apple iPhone: Dissected</a></li>
<li><a href='http://antikewl.com/daily/2007/07/05/o2-to-get-iphone-in-the-uk/' rel='bookmark' title='Permanent Link: O2 to get iPhone in the UK'>O2 to get iPhone in the UK</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://mb.softbank.jp/mb/special/20colors/">SoftBank Pantone mobile phone</a>: A perfect gift for the design geek. (via <a href="http://www.notcot.org/post/4819">NOTCOT</a>)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2008/11/05/rubitone-pantone-rubiks-cube/' rel='bookmark' title='Permanent Link: Rubitone: Rubik&#8217;s Cube + Pantone'>Rubitone: Rubik&#8217;s Cube + Pantone</a></li>
<li><a href='http://antikewl.com/daily/2007/06/30/the-iphone-dissected/' rel='bookmark' title='Permanent Link: The Apple iPhone: Dissected'>The Apple iPhone: Dissected</a></li>
<li><a href='http://antikewl.com/daily/2007/07/05/o2-to-get-iphone-in-the-uk/' rel='bookmark' title='Permanent Link: O2 to get iPhone in the UK'>O2 to get iPhone in the UK</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A month in the life of a graphic designer</title>
		<link>http://antikewl.com/daily/2007/06/21/a-month-in-the-life-of-a-graphic-designer/</link>
		<comments>http://antikewl.com/daily/2007/06/21/a-month-in-the-life-of-a-graphic-designer/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 21:04:09 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Creative Review]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[Graphic designer]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/06/21/a-month-in-the-life-of-a-graphic-designer/</guid>
		<description><![CDATA[Through June, Creative Review are following the daily life of a graphic designer. Michael Place, from London agency Build, &#8220;has agreed to record everything that he does during this period. Every piece of work. Every idea. Every presentation. Every meeting.&#8221; &#8220;You’ll thrill as he meets his bank manager. Gasp as he checks some proofs. Marvel [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/03/14/captain-america-is-dead/' rel='bookmark' title='Permanent Link: Captain America is Dead'>Captain America is Dead</a></li>
<li><a href='http://antikewl.com/daily/2007/06/24/lego-digital-designer-21/' rel='bookmark' title='Permanent Link: LEGO Digital Designer 2.1'>LEGO Digital Designer 2.1</a></li>
<li><a href='http://antikewl.com/daily/2009/03/27/video-game-level-design-learned-from-disneyland/' rel='bookmark' title='Permanent Link: Video Game Level Design Learned from Disneyland'>Video Game Level Design Learned from Disneyland</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://antikewl.com/daily/wp-content/uploads/2007/06/desk-small1.jpg" alt="desk-small" title="desk-small" class="alignnone size-full wp-image-919" width="450" height="334" /></p>
<p>Through June, Creative Review are following the <a href="http://www.creativereview.co.uk/crblog/a-month-in-the-life-of-a-graphic-designer/">daily life of a graphic designer</a>.</p>
<p>Michael Place, from London agency Build, <em>&#8220;has agreed to record everything that he does during this period. Every piece of work. Every idea. Every presentation. Every meeting.&#8221;</p>
<p>&#8220;You’ll thrill as he meets his bank manager. Gasp as he checks some proofs. Marvel as he tours exotic locations such as Walthamstow and Epping Forest. All will be revealed.&#8221;</em></p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=3436e827-adce-4fdb-805c-4681fc6d76ef" /><span class="zem-script more-related"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/03/14/captain-america-is-dead/' rel='bookmark' title='Permanent Link: Captain America is Dead'>Captain America is Dead</a></li>
<li><a href='http://antikewl.com/daily/2007/06/24/lego-digital-designer-21/' rel='bookmark' title='Permanent Link: LEGO Digital Designer 2.1'>LEGO Digital Designer 2.1</a></li>
<li><a href='http://antikewl.com/daily/2009/03/27/video-game-level-design-learned-from-disneyland/' rel='bookmark' title='Permanent Link: Video Game Level Design Learned from Disneyland'>Video Game Level Design Learned from Disneyland</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Munich 1972 = Good, London 2012 = Bad</title>
		<link>http://antikewl.com/daily/2007/06/12/munich-1972-good-london-2012-bad/</link>
		<comments>http://antikewl.com/daily/2007/06/12/munich-1972-good-london-2012-bad/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 13:06:17 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/06/12/munich-1972-good-london-2012-bad/</guid>
		<description><![CDATA[After forgetting about the new London 2012 Olympics logo for a week I stumbled upon this post at Design Observer. I did love that Sun headline. Anyway, to try to forget this &#8220;cool&#8221; new rave identity (at least until it gets plastered over every billboard in town) I decided to do a little search for [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2006/08/30/whatever-happened-to-halfcom-oregon/' rel='bookmark' title='Permanent Link: Whatever happened to Half.com, Oregon?'>Whatever happened to Half.com, Oregon?</a></li>
<li><a href='http://antikewl.com/daily/2006/12/13/no-such-thing-as-bad-press-sony-says-no/' rel='bookmark' title='Permanent Link: No such thing as bad press? Sony says no.'>No such thing as bad press? Sony says no.</a></li>
<li><a href='http://antikewl.com/daily/2009/11/18/little-golden-books-and-other-vintage-illustrations/' rel='bookmark' title='Permanent Link: Little Golden Books and other vintage illustrations'>Little Golden Books and other vintage illustrations</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tobybarnes/397746606/"><img src="http://farm1.static.flickr.com/179/397746606_6b2e48c945.jpg" border="0" alt="Munich 1972" /></a></p>
<p>After forgetting about the new London 2012 Olympics logo for a week I stumbled upon <a href="http://www.designobserver.com/archives/025852.html">this post at Design Observer.</a> I did love that Sun headline. Anyway, to try to forget this &#8220;cool&#8221; new rave identity (at least until it gets plastered over every billboard in town) I decided to do a little search for one of my favourite Olympics identities of the past: <a href="http://en.wikipedia.org/wiki/Otl_Aicher">Otl Aicher</a>&#8216;s work for Munich 1972.</p>
<p>Here&#8217;s what I found:</p>
<p><a href="http://www.bibliothequedesign.com/72/index.html">72 Exhibition</a><br />
<a href="http://www.flickr.com/photos/tvvork/sets/72157594335169821/">1972 Munich Design Report</a> Flickr set<br />
<a href="http://www.flickr.com/photos/joekral/sets/72157594264686838/">1972 Munich Olympics</a> Flickr set<br />
<a href="http://www.flickr.com/photos/tobybarnes/sets/72157600002955318">Otl Aitcher and the Munich Olympiad</a> Flickr set<br />
<a href="http://www.washdiplomat.com/04-03/b7_04_03.html">Otl Aicher: Utilitarian Design</a></p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2006/08/30/whatever-happened-to-halfcom-oregon/' rel='bookmark' title='Permanent Link: Whatever happened to Half.com, Oregon?'>Whatever happened to Half.com, Oregon?</a></li>
<li><a href='http://antikewl.com/daily/2006/12/13/no-such-thing-as-bad-press-sony-says-no/' rel='bookmark' title='Permanent Link: No such thing as bad press? Sony says no.'>No such thing as bad press? Sony says no.</a></li>
<li><a href='http://antikewl.com/daily/2009/11/18/little-golden-books-and-other-vintage-illustrations/' rel='bookmark' title='Permanent Link: Little Golden Books and other vintage illustrations'>Little Golden Books and other vintage illustrations</a></li>
</ol></p>]]></content:encoded>
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		<title>Human Computer Interaction in Science Fiction Movies</title>
		<link>http://antikewl.com/daily/2007/04/05/human-computer-interaction-in-science-fiction-movies/</link>
		<comments>http://antikewl.com/daily/2007/04/05/human-computer-interaction-in-science-fiction-movies/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 14:18:18 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/04/05/human-computer-interaction-in-science-fiction-movies/</guid>
		<description><![CDATA[Human Computer Interaction in Science Fiction Movies (via BoingBoing) Related posts:The Art of Penguin Science Fiction What code DOESN&#8217;T do in real life (that it does in the movies) Computer games rot the brain


Related posts:<ol><li><a href='http://antikewl.com/daily/2009/04/27/the-art-of-penguin-science-fiction/' rel='bookmark' title='Permanent Link: The Art of Penguin Science Fiction'>The Art of Penguin Science Fiction</a></li>
<li><a href='http://antikewl.com/daily/2006/12/08/what-code-doesnt-do-in-real-life-that-it-does-in-the-movies/' rel='bookmark' title='Permanent Link: What code DOESN&#8217;T do in real life (that it does in the movies)'>What code DOESN&#8217;T do in real life (that it does in the movies)</a></li>
<li><a href='http://antikewl.com/daily/2007/01/05/computer-games-rot-the-brain/' rel='bookmark' title='Permanent Link: Computer games rot the brain'>Computer games rot the brain</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/">Human Computer Interaction in Science Fiction Movies</a> (via <a href="http://www.boingboing.net/2007/04/04/user_interfaces_in_s.html">BoingBoing</a>)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2009/04/27/the-art-of-penguin-science-fiction/' rel='bookmark' title='Permanent Link: The Art of Penguin Science Fiction'>The Art of Penguin Science Fiction</a></li>
<li><a href='http://antikewl.com/daily/2006/12/08/what-code-doesnt-do-in-real-life-that-it-does-in-the-movies/' rel='bookmark' title='Permanent Link: What code DOESN&#8217;T do in real life (that it does in the movies)'>What code DOESN&#8217;T do in real life (that it does in the movies)</a></li>
<li><a href='http://antikewl.com/daily/2007/01/05/computer-games-rot-the-brain/' rel='bookmark' title='Permanent Link: Computer games rot the brain'>Computer games rot the brain</a></li>
</ol></p>]]></content:encoded>
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		<title>The Helvetica Notebook</title>
		<link>http://antikewl.com/daily/2007/04/05/the-helvetica-notebook/</link>
		<comments>http://antikewl.com/daily/2007/04/05/the-helvetica-notebook/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 13:49:22 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/04/05/the-helvetica-notebook/</guid>
		<description><![CDATA[The typographic geek inside me finds this two-sided notebook from Veer incredibly amusing. Featuring quotes from Helvetica, the documentary film by Gary Hustwit, in 3pt type it&#8217;s available direct for $22 if you&#8217;re in the US. If you&#8217;re outside the US I&#8217;m afraid you&#8217;re out of luck. (via swissmiss) Related posts:Slife 1.1: Track your computer [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/06/22/slife-11-track-your-computer-activities/' rel='bookmark' title='Permanent Link: Slife 1.1: Track your computer activities'>Slife 1.1: Track your computer activities</a></li>
<li><a href='http://antikewl.com/daily/2007/07/13/miniature-cats/' rel='bookmark' title='Permanent Link: Miniature cats'>Miniature cats</a></li>
<li><a href='http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/' rel='bookmark' title='Permanent Link: SoftBank Pantone cellphone'>SoftBank Pantone cellphone</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img id="image238" src="http://antikewl.com/daily/wp-content/uploads/2007/04/helveticanotebook.jpg" alt="Helvetica notebook" /></p>
<p>The typographic geek inside me finds <a href="http://www.veer.com/products/merchdetail.aspx?image=VPR0002068">this two-sided notebook</a> from Veer incredibly amusing. Featuring quotes from <a href="http://helveticafilm.com/">Helvetica</a>, the documentary film by Gary Hustwit, in 3pt type it&#8217;s available direct for $22 if you&#8217;re in the US. If you&#8217;re outside the US I&#8217;m afraid you&#8217;re out of luck. (via <a href="http://swissmiss.typepad.com/weblog/2007/04/choose_helvetic.html">swissmiss</a>)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/06/22/slife-11-track-your-computer-activities/' rel='bookmark' title='Permanent Link: Slife 1.1: Track your computer activities'>Slife 1.1: Track your computer activities</a></li>
<li><a href='http://antikewl.com/daily/2007/07/13/miniature-cats/' rel='bookmark' title='Permanent Link: Miniature cats'>Miniature cats</a></li>
<li><a href='http://antikewl.com/daily/2007/06/22/softbank-pantone-cellphone/' rel='bookmark' title='Permanent Link: SoftBank Pantone cellphone'>SoftBank Pantone cellphone</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Disneyland: How to Draw Goofy book</title>
		<link>http://antikewl.com/daily/2007/02/22/disneyland-how-to-draw-goofy/</link>
		<comments>http://antikewl.com/daily/2007/02/22/disneyland-how-to-draw-goofy/#comments</comments>
		<pubDate>Thu, 22 Feb 2007 14:12:27 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[disneyland]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[goofy]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[walt disney]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/02/22/disneyland-how-to-draw-goofy/</guid>
		<description><![CDATA[Jenny at The Blackwing Diaries has a great set of scans from this 60s Disneyland book &#8220;How to Draw Goofy: A Walt Disney Character Model Guide&#8221;. I particularly like the quote from Walt Disney himself. Part one: Cover and Walt&#8217;s quote. Part two: Page scans. Related posts:How to draw really well 75 Ways to Draw [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2006/10/25/how-to-draw-really-well/' rel='bookmark' title='Permanent Link: How to draw really well'>How to draw really well</a></li>
<li><a href='http://antikewl.com/daily/2009/04/24/75-ways-to-draw-more/' rel='bookmark' title='Permanent Link: 75 Ways to Draw More'>75 Ways to Draw More</a></li>
<li><a href='http://antikewl.com/daily/2009/04/26/how-disneyland-helped-to-get-man-in-space/' rel='bookmark' title='Permanent Link: How Disneyland Helped to Send Man into Space'>How Disneyland Helped to Send Man into Space</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://antikewl.com/daily/wp-content/uploads/2007/02/how_to_draw_goofy.jpg" alt="How to Draw Goofy book" title="How to Draw Goofy book" class="alignnone size-full wp-image-916" width="581" height="454" /></p>
<p>Jenny at The Blackwing Diaries has a great set of scans from this 60s Disneyland book &#8220;How to Draw Goofy: A Walt Disney Character Model Guide&#8221;. I particularly like the quote from Walt Disney himself.</p>
<p><a href="http://blackwingdiaries.blogspot.com/2007/02/disney-art-corner-merchandise-how-to.html">Part one: Cover and Walt&#8217;s quote.</a><br />
<a href="http://blackwingdiaries.blogspot.com/2007/02/more-of-paul-carlsons-how-to-draw-goofy.html">Part two: Page scans.</a></p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=eb55310b-4abc-4efd-9b7c-e7bfd9fde1bf" /><span class="zem-script more-related"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2006/10/25/how-to-draw-really-well/' rel='bookmark' title='Permanent Link: How to draw really well'>How to draw really well</a></li>
<li><a href='http://antikewl.com/daily/2009/04/24/75-ways-to-draw-more/' rel='bookmark' title='Permanent Link: 75 Ways to Draw More'>75 Ways to Draw More</a></li>
<li><a href='http://antikewl.com/daily/2009/04/26/how-disneyland-helped-to-get-man-in-space/' rel='bookmark' title='Permanent Link: How Disneyland Helped to Send Man into Space'>How Disneyland Helped to Send Man into Space</a></li>
</ol></p>]]></content:encoded>
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		<title>Feodor Rojankovsky</title>
		<link>http://antikewl.com/daily/2007/02/13/feodor-rojankovsky/</link>
		<comments>http://antikewl.com/daily/2007/02/13/feodor-rojankovsky/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 15:17:58 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/02/13/feodor-rojankovsky/</guid>
		<description><![CDATA[John K has a great post on Feodor Rojankovsky&#8216;s illustrative paintings over at his blog today. Rojankovsky (1891-1970) was a Russian-born artist best known for his animal-filled childrens illustrations. &#8220;Two great events determined the course of my childhood. I was taken to the zoo and saw the most marvellous creatures on earth: bears, tigers, monkeys [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2009/06/14/terrible-yellow-eyes-illustration-inspired-by-maurice-sendaks-where-the-wild-things-are/' rel='bookmark' title='Permanent Link: Terrible Yellow Eyes, illustration inspired by Maurice Sendak&#8217;s Where the Wild Things Are'>Terrible Yellow Eyes, illustration inspired by Maurice Sendak&#8217;s Where the Wild Things Are</a></li>
<li><a href='http://antikewl.com/daily/2007/06/13/antikewl-daily-update/' rel='bookmark' title='Permanent Link: Antikewl Daily update'>Antikewl Daily update</a></li>
<li><a href='http://antikewl.com/daily/2006/12/18/follow-santa-around-the-world-with-google-earth/' rel='bookmark' title='Permanent Link: Follow Santa around the world with Google Earth'>Follow Santa around the world with Google Earth</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img id="image206" src="http://antikewl.com/daily/wp-content/uploads/2007/02/foxfightcopy.png" alt="foxfightcopy.png" /></p>
<p><a href="http://johnkstuff.blogspot.com/2007/02/rojankovsky-drawing-skill-plus-design.html">John K has a great post on Feodor Rojankovsky</a>&#8216;s illustrative paintings over at his blog today.</p>
<p>Rojankovsky (1891-1970) was a Russian-born artist best known for his animal-filled childrens illustrations. <em>&#8220;Two great events determined the course of my childhood. I was taken to the zoo and saw the most marvellous creatures on earth: bears, tigers, monkeys and reindeer, and, while my admiration was running high, I was given a set of color crayons.&#8221;</em></p>
<p>More of his work for children can be found <a href="http://www.fulltable.com/VTS/aoi/r/roja/r.htm">here</a> and <a href="http://belladia.typepad.com/bella_dia/2005/01/feodor_rojankov.html">here</a>. He also drew <a href="http://www.eroticprints.org/rojanparisspring.asp">lady parts</a>. Um, that last link probably <em>isn&#8217;t</em> safe for work.</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2009/06/14/terrible-yellow-eyes-illustration-inspired-by-maurice-sendaks-where-the-wild-things-are/' rel='bookmark' title='Permanent Link: Terrible Yellow Eyes, illustration inspired by Maurice Sendak&#8217;s Where the Wild Things Are'>Terrible Yellow Eyes, illustration inspired by Maurice Sendak&#8217;s Where the Wild Things Are</a></li>
<li><a href='http://antikewl.com/daily/2007/06/13/antikewl-daily-update/' rel='bookmark' title='Permanent Link: Antikewl Daily update'>Antikewl Daily update</a></li>
<li><a href='http://antikewl.com/daily/2006/12/18/follow-santa-around-the-world-with-google-earth/' rel='bookmark' title='Permanent Link: Follow Santa around the world with Google Earth'>Follow Santa around the world with Google Earth</a></li>
</ol></p>]]></content:encoded>
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		<title>Sony confirms Wipeout for PS3</title>
		<link>http://antikewl.com/daily/2007/02/05/sony-confirms-wipeout-for-ps3/</link>
		<comments>http://antikewl.com/daily/2007/02/05/sony-confirms-wipeout-for-ps3/#comments</comments>
		<pubDate>Mon, 05 Feb 2007 20:54:07 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/02/05/sony-confirms-wipeout-for-ps3/</guid>
		<description><![CDATA[Sony confirms Wipeout for PS3: &#8220;We have nothing to add, but we will be making an announcement with more details in the near future.&#8221; Hopefully they&#8217;ll bring back tDR&#8230; or perhaps another design agency that&#8217;s &#8220;de jour&#8221; to realise the visuals. (via Kotaku) Related posts:Sony starts PS3 Playstation Network ID registration Free Realms: Sony&#8217;s Family-friendly [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2006/12/18/sony-starts-ps3-playstation-network-id-registration/' rel='bookmark' title='Permanent Link: Sony starts PS3 Playstation Network ID registration'>Sony starts PS3 Playstation Network ID registration</a></li>
<li><a href='http://antikewl.com/daily/2009/04/19/free-realms-family-friendly-mmorpg/' rel='bookmark' title='Permanent Link: Free Realms: Sony&#8217;s Family-friendly MMORPG'>Free Realms: Sony&#8217;s Family-friendly MMORPG</a></li>
<li><a href='http://antikewl.com/daily/2006/12/27/selling-the-wii-tupperware-style/' rel='bookmark' title='Permanent Link: Selling the Wii: Tupperware Style'>Selling the Wii: Tupperware Style</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://uk.gamespot.com/news/6165370.html?sid=6165370&#038;part=rss&#038;tag=gs_news&#038;subj=6165370">Sony confirms Wipeout for PS3</a>: <em>&#8220;We have nothing to add, but we will be making an announcement with more details in the near future.&#8221;</em> Hopefully they&#8217;ll bring back <a href="http://www.thedesignersrepublic.com/">tDR</a>&#8230; or perhaps another design agency that&#8217;s &#8220;de jour&#8221; to realise the visuals. (via <a href="http://kotaku.com/gaming/ps3/ps3-wipeout-in-the-works-234081.php">Kotaku</a>)</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2006/12/18/sony-starts-ps3-playstation-network-id-registration/' rel='bookmark' title='Permanent Link: Sony starts PS3 Playstation Network ID registration'>Sony starts PS3 Playstation Network ID registration</a></li>
<li><a href='http://antikewl.com/daily/2009/04/19/free-realms-family-friendly-mmorpg/' rel='bookmark' title='Permanent Link: Free Realms: Sony&#8217;s Family-friendly MMORPG'>Free Realms: Sony&#8217;s Family-friendly MMORPG</a></li>
<li><a href='http://antikewl.com/daily/2006/12/27/selling-the-wii-tupperware-style/' rel='bookmark' title='Permanent Link: Selling the Wii: Tupperware Style'>Selling the Wii: Tupperware Style</a></li>
</ol></p>]]></content:encoded>
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		<title>The Design Disease</title>
		<link>http://antikewl.com/daily/2007/01/26/the-design-disease/</link>
		<comments>http://antikewl.com/daily/2007/01/26/the-design-disease/#comments</comments>
		<pubDate>Fri, 26 Jan 2007 12:26:04 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/01/26/the-design-disease/</guid>
		<description><![CDATA[Noisy Decent Graphics on The Design Disease: &#8220;&#8230;it&#8217;s there in every aspect of life. You can&#8217;t stop looking at things through your designer eyes. Everything you do is clouded by this thing that lives inside you.&#8221; Related posts:Design for browser size, not screen size The Art of Penguin Science Fiction Video Game Level Design Learned [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2006/12/06/design-for-browser-size-not-screen-size/' rel='bookmark' title='Permanent Link: Design for browser size, not screen size'>Design for browser size, not screen size</a></li>
<li><a href='http://antikewl.com/daily/2009/04/27/the-art-of-penguin-science-fiction/' rel='bookmark' title='Permanent Link: The Art of Penguin Science Fiction'>The Art of Penguin Science Fiction</a></li>
<li><a href='http://antikewl.com/daily/2009/03/27/video-game-level-design-learned-from-disneyland/' rel='bookmark' title='Permanent Link: Video Game Level Design Learned from Disneyland'>Video Game Level Design Learned from Disneyland</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Noisy Decent Graphics on <a href="http://noisydecentgraphics.typepad.com/design/2006/12/the_disease_of_.html">The Design Disease</a>: <em>&#8220;&#8230;it&#8217;s there in every aspect of life. You can&#8217;t stop looking at things through your designer eyes. Everything you do is clouded by this thing that lives inside you.&#8221;</em></p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2006/12/06/design-for-browser-size-not-screen-size/' rel='bookmark' title='Permanent Link: Design for browser size, not screen size'>Design for browser size, not screen size</a></li>
<li><a href='http://antikewl.com/daily/2009/04/27/the-art-of-penguin-science-fiction/' rel='bookmark' title='Permanent Link: The Art of Penguin Science Fiction'>The Art of Penguin Science Fiction</a></li>
<li><a href='http://antikewl.com/daily/2009/03/27/video-game-level-design-learned-from-disneyland/' rel='bookmark' title='Permanent Link: Video Game Level Design Learned from Disneyland'>Video Game Level Design Learned from Disneyland</a></li>
</ol></p>]]></content:encoded>
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		<title>Saul Bass: The Hollywood Connection</title>
		<link>http://antikewl.com/daily/2007/01/05/saul-bass-the-hollywood-connection/</link>
		<comments>http://antikewl.com/daily/2007/01/05/saul-bass-the-hollywood-connection/#comments</comments>
		<pubDate>Fri, 05 Jan 2007 16:45:29 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2007/01/05/saul-bass-the-hollywood-connection/</guid>
		<description><![CDATA[The Skirball Cultural Center in LA is currently hosting an exhibition of Saul Bass&#8217; film-based work until April 1st. I missed the show at the Design Museum in London a couple of years ago and kicked myself that I did. If you&#8217;re near to the sunny part of California it might be worth taking a [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2006/12/13/il-etait-une-fois-walt-disney-exhibition-in-paris/' rel='bookmark' title='Permanent Link: Il Etait une Fois Walt Disney exhibition in Paris'>Il Etait une Fois Walt Disney exhibition in Paris</a></li>
<li><a href='http://antikewl.com/daily/2008/11/04/quentin-blakes-house-of-illustration/' rel='bookmark' title='Permanent Link: Quentin Blake&#8217;s House of Illustration'>Quentin Blake&#8217;s House of Illustration</a></li>
<li><a href='http://antikewl.com/daily/2007/06/12/munich-1972-good-london-2012-bad/' rel='bookmark' title='Permanent Link: Munich 1972 = Good, London 2012 = Bad'>Munich 1972 = Good, London 2012 = Bad</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>
<div align="center"><img id="image154" src="http://antikewl.com/daily/wp-content/uploads/2007/01/north_by_northwest.jpg" alt="North by Northwest titles" /></div>
</p>
<p>The Skirball Cultural Center in LA is currently hosting an <a href="http://www.skirball.org/index.php?s=exhibit&#038;a=saulbass">exhibition of Saul Bass&#8217; film-based work</a> until April 1st. I missed the <a href="http://www.designmuseum.org/design/saul-bass">show at the Design Museum</a> in London a couple of years ago and kicked myself that I did. If you&#8217;re near to the sunny part of California it might be worth taking a look.</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2006/12/13/il-etait-une-fois-walt-disney-exhibition-in-paris/' rel='bookmark' title='Permanent Link: Il Etait une Fois Walt Disney exhibition in Paris'>Il Etait une Fois Walt Disney exhibition in Paris</a></li>
<li><a href='http://antikewl.com/daily/2008/11/04/quentin-blakes-house-of-illustration/' rel='bookmark' title='Permanent Link: Quentin Blake&#8217;s House of Illustration'>Quentin Blake&#8217;s House of Illustration</a></li>
<li><a href='http://antikewl.com/daily/2007/06/12/munich-1972-good-london-2012-bad/' rel='bookmark' title='Permanent Link: Munich 1972 = Good, London 2012 = Bad'>Munich 1972 = Good, London 2012 = Bad</a></li>
</ol></p>]]></content:encoded>
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		<title>Happy New Year!</title>
		<link>http://antikewl.com/daily/2006/12/29/happy-new-year/</link>
		<comments>http://antikewl.com/daily/2006/12/29/happy-new-year/#comments</comments>
		<pubDate>Fri, 29 Dec 2006 21:30:54 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[1962]]></category>
		<category><![CDATA[disneyland]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[New Year]]></category>
		<category><![CDATA[Pirates of the Caribbean]]></category>
		<category><![CDATA[walt disney]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2006/12/29/happy-new-year/</guid>
		<description><![CDATA[A bit early, but it&#8217;s the last chance I&#8217;ll get. Thanks for reading! I&#8217;ll leave you with another great post from Stuff from the Park. Not only does he have a fantastic poster from Disneyland, New Year 1962 but there&#8217;s also a fantastic photo of the Pirates of the Caribbean model used in the 1965 [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/05/14/255/' rel='bookmark' title='Permanent Link: Los Angeles in Photographs, 1920-1990'>Los Angeles in Photographs, 1920-1990</a></li>
<li><a href='http://antikewl.com/daily/2007/02/22/disneyland-how-to-draw-goofy/' rel='bookmark' title='Permanent Link: Disneyland: How to Draw Goofy book'>Disneyland: How to Draw Goofy book</a></li>
<li><a href='http://antikewl.com/daily/2009/04/21/happy-20th-birthday-nintendo-game-boy/' rel='bookmark' title='Permanent Link: Happy 20th Birthday, Nintendo Game Boy'>Happy 20th Birthday, Nintendo Game Boy</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://antikewl.com/daily/wp-content/uploads/2006/12/pirates_of_the_caribbean_1962_model.jpg" alt="Pirates of the Caribbean: Model from the 1962 Disneyland TV show" title="Pirates of the Caribbean: Model from the 1962 Disneyland TV show" class="alignnone size-full wp-image-885" width="581" height="405" /></p>
<p>A bit early, but it&#8217;s the last chance I&#8217;ll get. Thanks for reading! I&#8217;ll leave you with another great post from <a href="http://matterhorn1959.blogspot.com/2006/12/souvenir-friday-new-years-advertising.html">Stuff from the Park</a>. Not only does he have a fantastic poster from Disneyland, New Year 1962 but there&#8217;s also a fantastic photo of the Pirates of the Caribbean model used in the 1965 Disneyland 10th anniversary show.</p>
<p>See you next year!</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=ce039c04-0ba1-4f27-bc1d-3a706b525560" /><span class="zem-script more-related"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/05/14/255/' rel='bookmark' title='Permanent Link: Los Angeles in Photographs, 1920-1990'>Los Angeles in Photographs, 1920-1990</a></li>
<li><a href='http://antikewl.com/daily/2007/02/22/disneyland-how-to-draw-goofy/' rel='bookmark' title='Permanent Link: Disneyland: How to Draw Goofy book'>Disneyland: How to Draw Goofy book</a></li>
<li><a href='http://antikewl.com/daily/2009/04/21/happy-20th-birthday-nintendo-game-boy/' rel='bookmark' title='Permanent Link: Happy 20th Birthday, Nintendo Game Boy'>Happy 20th Birthday, Nintendo Game Boy</a></li>
</ol></p>]]></content:encoded>
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		<title>Design for browser size, not screen size</title>
		<link>http://antikewl.com/daily/2006/12/06/design-for-browser-size-not-screen-size/</link>
		<comments>http://antikewl.com/daily/2006/12/06/design-for-browser-size-not-screen-size/#comments</comments>
		<pubDate>Wed, 06 Dec 2006 12:45:53 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2006/12/06/design-for-browser-size-not-screen-size/</guid>
		<description><![CDATA[Design for browser size, not screen size: I&#8217;ve been saying it for ages but I like reading things by people who say the same things as me. ;) A nice tool here at whatsmy.browsersize.com as well. Related posts:The Design Disease Feedly: Making Google Reader Fun Again Apple reveals Windows Safari web browser beta


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/01/26/the-design-disease/' rel='bookmark' title='Permanent Link: The Design Disease'>The Design Disease</a></li>
<li><a href='http://antikewl.com/daily/2009/04/10/feedly-making-google-reader-fun-again/' rel='bookmark' title='Permanent Link: Feedly: Making Google Reader Fun Again'>Feedly: Making Google Reader Fun Again</a></li>
<li><a href='http://antikewl.com/daily/2007/06/11/apple-reveals-windows-safari-web-browser-beta/' rel='bookmark' title='Permanent Link: Apple reveals Windows Safari web browser beta'>Apple reveals Windows Safari web browser beta</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://justaddwater.dk/2006/08/17/design-for-browser-size-not-screen-size/">Design for browser size, not screen size</a>: I&#8217;ve been saying it for ages but I like reading things by people who say the same things as me. ;) A nice tool here at <a href="http://whatsmy.browsersize.com/">whatsmy.browsersize.com</a> as well.</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/01/26/the-design-disease/' rel='bookmark' title='Permanent Link: The Design Disease'>The Design Disease</a></li>
<li><a href='http://antikewl.com/daily/2009/04/10/feedly-making-google-reader-fun-again/' rel='bookmark' title='Permanent Link: Feedly: Making Google Reader Fun Again'>Feedly: Making Google Reader Fun Again</a></li>
<li><a href='http://antikewl.com/daily/2007/06/11/apple-reveals-windows-safari-web-browser-beta/' rel='bookmark' title='Permanent Link: Apple reveals Windows Safari web browser beta'>Apple reveals Windows Safari web browser beta</a></li>
</ol></p>]]></content:encoded>
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		<title>Live Free and Die Hard</title>
		<link>http://antikewl.com/daily/2006/08/28/live-free-and-die-hard/</link>
		<comments>http://antikewl.com/daily/2006/08/28/live-free-and-die-hard/#comments</comments>
		<pubDate>Mon, 28 Aug 2006 14:08:46 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2006/08/28/live-free-and-die-hard/</guid>
		<description><![CDATA[I think I&#8217;m going to forget all I&#8217;ve read about Die Hard 4&#8242;s title and who it&#8217;s being directed by and move swiftly on &#8212; possibly forgetting that the whole thing ever happened. Perhaps I should just be grateful that it&#8217;s no longer called Die Hard 4.0&#8230; on account of the plot revolving around an [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2007/07/19/penny-arcade-on-die-hard-40/' rel='bookmark' title='Permanent Link: Penny Arcade on Die Hard 4.0'>Penny Arcade on Die Hard 4.0</a></li>
<li><a href='http://antikewl.com/daily/2006/09/12/one-million-ways-to-die/' rel='bookmark' title='Permanent Link: One Million Ways to Die'>One Million Ways to Die</a></li>
<li><a href='http://antikewl.com/daily/2009/04/19/free-realms-family-friendly-mmorpg/' rel='bookmark' title='Permanent Link: Free Realms: Sony&#8217;s Family-friendly MMORPG'>Free Realms: Sony&#8217;s Family-friendly MMORPG</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;m going to forget all I&#8217;ve read about <a href="http://www.imdb.com/title/tt0337978/">Die Hard 4&#8242;s title</a> and <a href="http://www.imdb.com/name/nm0936482/">who it&#8217;s being directed by</a> and move swiftly on &#8212; possibly forgetting that the whole thing ever happened. Perhaps I should just be grateful that it&#8217;s no longer called Die Hard 4.0&#8230; on account of the plot revolving around an internet-based terrorist organisation&#8230; *lone cough in silence*</p>
<div align="center"><a href="http://www.cinemablend.com/previews/Grind-House-1690.html" title="Grind House teaser posters"><img id="image26" src="http://antikewl.com/daily/wp-content/uploads/2006/08/_11550116787623.jpg" alt="Grind House teaser poster" border="0" /></a></div>
<p>Here&#8217;s something that caught my eye&#8230; Quentin Tarantino and Robert Rodriguez (Sin City) are collaborating to produce an exploitation horror/slasher double bill called &#8220;<a href="http://www.imdb.com/title/tt0462322/">Grind House</a>&#8221; in the vein of those 70s horror flicks with fantastic posters (but were actually total crap). Both filmed in Texas, Death Proof, Tarantino&#8217;s movie, stars Kurt Russell as a mad man hell-bent on killing hot chicks with his big car (&#8220;sort of a slasher film, but instead of a knife, it&#8217;s a car&#8221;), and Planet Terror, Rodriguez&#8217; half, is a zombie movie starring Rose McGowan with a machine gun for a leg.</p>
<p>It all sounds too good to be true&#8230; but there&#8217;s more! They&#8217;re also shooting fake trailers for spaghetti western, blaxploitation, sexploitation and kung fu movies which will show between the two films. Want more? One of the trailers will be directed by <a href="http://www.imdb.com/name/nm0942367/">Edgar Wright</a> (Spaced, Shaun of the Dead) and another by <a href="http://www.imdb.com/name/nm0744834/">Eli Roth</a> (Cabin Fever, Hostel). If all that wasn&#8217;t enough, check out these <a href="http://www.cinemablend.com/previews/Grind-House-1690.html">gorgeous teaser posters</a>.</p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2007/07/19/penny-arcade-on-die-hard-40/' rel='bookmark' title='Permanent Link: Penny Arcade on Die Hard 4.0'>Penny Arcade on Die Hard 4.0</a></li>
<li><a href='http://antikewl.com/daily/2006/09/12/one-million-ways-to-die/' rel='bookmark' title='Permanent Link: One Million Ways to Die'>One Million Ways to Die</a></li>
<li><a href='http://antikewl.com/daily/2009/04/19/free-realms-family-friendly-mmorpg/' rel='bookmark' title='Permanent Link: Free Realms: Sony&#8217;s Family-friendly MMORPG'>Free Realms: Sony&#8217;s Family-friendly MMORPG</a></li>
</ol></p>]]></content:encoded>
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		<title>Has accessibility been taken too far?</title>
		<link>http://antikewl.com/daily/2006/08/25/has-accessibility-been-taken-too-far/</link>
		<comments>http://antikewl.com/daily/2006/08/25/has-accessibility-been-taken-too-far/#comments</comments>
		<pubDate>Fri, 25 Aug 2006 11:21:02 +0000</pubDate>
		<dc:creator>Trevor May</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://antikewl.com/daily/2006/08/25/has-accessibility-been-taken-too-far/</guid>
		<description><![CDATA[It&#8217;s unusual to see the flip side to the debate on web site accessibility. Jeff Croft offers one here: &#8220;I believe too many people are trying to make accessibility a binary (yes or no) matter. It can&#8217;t be. It has to be a continuum.&#8221; read more&#160;&#124;&#160;digg story Related posts:The Transformers Movie: Megatron Revealed! Look at [...]


Related posts:<ol><li><a href='http://antikewl.com/daily/2006/08/25/transformers-movie-megatron-revealed/' rel='bookmark' title='Permanent Link: The Transformers Movie: Megatron Revealed!'>The Transformers Movie: Megatron Revealed!</a></li>
<li><a href='http://antikewl.com/daily/2006/08/24/look-at-the-cute-bunny/' rel='bookmark' title='Permanent Link: Look at the cute bunny!'>Look at the cute bunny!</a></li>
<li><a href='http://antikewl.com/daily/2007/07/14/antikewl-daily-downtime/' rel='bookmark' title='Permanent Link: Antikewl Daily downtime'>Antikewl Daily downtime</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s unusual to see the flip side to the debate on web site accessibility. Jeff Croft offers one here:<br />
&#8220;I believe too many people are trying to make accessibility a binary (yes or no) matter. It can&#8217;t be. It has to be a continuum.&#8221;</p>
<p><a href="http://jeffcroft.com/2006/aug/21/has-accessibility-been-taken-too-far/">read more</a>&nbsp;|&nbsp;<a href="http://digg.com/design/Has_accessibility_been_taken_too_far_2">digg story</a></p>


<p>Related posts:<ol><li><a href='http://antikewl.com/daily/2006/08/25/transformers-movie-megatron-revealed/' rel='bookmark' title='Permanent Link: The Transformers Movie: Megatron Revealed!'>The Transformers Movie: Megatron Revealed!</a></li>
<li><a href='http://antikewl.com/daily/2006/08/24/look-at-the-cute-bunny/' rel='bookmark' title='Permanent Link: Look at the cute bunny!'>Look at the cute bunny!</a></li>
<li><a href='http://antikewl.com/daily/2007/07/14/antikewl-daily-downtime/' rel='bookmark' title='Permanent Link: Antikewl Daily downtime'>Antikewl Daily downtime</a></li>
</ol></p>]]></content:encoded>
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