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Video Game Level Design Learned from Disneyland

by Trevor May | 27th March 2009 | Architecture Design Disney Video games | 1 comment

what_would_walt_do

Yes, yes, yes! A belief I’ve maintained for many years — that Disneyland is an experience designer’s wet dream — has been confirmed! I’m so glad to see that THQ’s Creative Manager Scott Rogers shares my understanding. Scott worked on games including Pac-man World, God of War and Drawn to Life.

Thankfully Cory Doctorow took notes from Scott’s presentation at GDC today and made them along with photos of the slides available for all. Scott states on his blog that he’ll make his slides available shortly.

Update: The slides are now up.

This has just brought to mind the piece Cory wrote for Wired back in 2006 interviewing former Disneyland Imagineer Danny Hillis about Disneyland as an alternate world, a precursor to today’s massively multiplayer games. It all gets me wondering whether anyone else has written about or has been inspired by this topic… Some investigation awaits!

(via Boing Boing)

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